return {
	Author = "longer；zender",
	Source = 1,
	DefaultSettings = {
		[1] = {
			SettingType = "Toggle",
			Key = "modSwitch",
			DisplayName = "<color=#FFD700>装备熟练度</color>",
			Description = "点击关闭或开启装备熟练度",
			DefaultValue = true,
		},
		[2] = {
			SettingType = "Toggle",
			Key = "upgradeSwitch",
			DisplayName = "<color=#32CD32>匠人升级装备</color>",
			Description = "当熟练度满时，匠人二技能可以升级装备（升级品级）",
			DefaultValue = false,
		},
		[3] = {
			SettingType = "Toggle",
			Key = "trickSwitch",
			DisplayName = "<color=#32CD32>更改武器招式</color>",
			Description = "匠人二技能可以更改武器招式",
			DefaultValue = false,
		},
		[4] = {
			SettingType = "Dropdown",
			Key = "trickOfOne",
			DisplayName = "<color=#32CD32>招式一选择</color>",
			Description = "招式一选择",
			Options = {
				[1] = "掷",
				[2] = "弹",
				[3] = "御",
				[4] = "劈",
				[5] = "刺",
				[6] = "撩",
				[7] = "崩",
				[8] = "点",
				[9] = "拿",
				[10] = "音",
				[11] = "缠",
				[12] = "咒",
				[13] = "机",
				[14] = "药",
				[15] = "毒",
				[16] = "扫",
			},
			DefaultValue = 4,
		},
		[5] = {
			SettingType = "Dropdown",
			Key = "trickOfTwo",
			DisplayName = "<color=#32CD32>招式二选择</color>",
			Description = "招式二选择",
			Options = {
				[1] = "掷",
				[2] = "弹",
				[3] = "御",
				[4] = "劈",
				[5] = "刺",
				[6] = "撩",
				[7] = "崩",
				[8] = "点",
				[9] = "拿",
				[10] = "音",
				[11] = "缠",
				[12] = "咒",
				[13] = "机",
				[14] = "药",
				[15] = "毒",
				[16] = "扫",
			},
			DefaultValue = 4,
		},
		[6] = {
			SettingType = "Dropdown",
			Key = "trickOfThree",
			DisplayName = "<color=#32CD32>招式三选择</color>",
			Description = "招式三选择",
			Options = {
				[1] = "掷",
				[2] = "弹",
				[3] = "御",
				[4] = "劈",
				[5] = "刺",
				[6] = "撩",
				[7] = "崩",
				[8] = "点",
				[9] = "拿",
				[10] = "音",
				[11] = "缠",
				[12] = "咒",
				[13] = "机",
				[14] = "药",
				[15] = "毒",
				[16] = "扫",
			},
			DefaultValue = 5,
		},
		[7] = {
			SettingType = "Dropdown",
			Key = "trickOfFour",
			DisplayName = "<color=#32CD32>招式四选择</color>",
			Description = "招式四选择",
			Options = {
				[1] = "掷",
				[2] = "弹",
				[3] = "御",
				[4] = "劈",
				[5] = "刺",
				[6] = "撩",
				[7] = "崩",
				[8] = "点",
				[9] = "拿",
				[10] = "音",
				[11] = "缠",
				[12] = "咒",
				[13] = "机",
				[14] = "药",
				[15] = "毒",
				[16] = "扫",
			},
			DefaultValue = 5,
		},
		[8] = {
			SettingType = "Dropdown",
			Key = "trickOfFive",
			DisplayName = "<color=#32CD32>招式五选择</color>",
			Description = "招式五选择",
			Options = {
				[1] = "掷",
				[2] = "弹",
				[3] = "御",
				[4] = "劈",
				[5] = "刺",
				[6] = "撩",
				[7] = "崩",
				[8] = "点",
				[9] = "拿",
				[10] = "音",
				[11] = "缠",
				[12] = "咒",
				[13] = "机",
				[14] = "药",
				[15] = "毒",
				[16] = "扫",
			},
			DefaultValue = 6,
		},
		[9] = {
			SettingType = "Dropdown",
			Key = "trickOfSix",
			DisplayName = "<color=#32CD32>招式六选择</color>",
			Description = "招式六选择",
			Options = {
				[1] = "掷",
				[2] = "弹",
				[3] = "御",
				[4] = "劈",
				[5] = "刺",
				[6] = "撩",
				[7] = "崩",
				[8] = "点",
				[9] = "拿",
				[10] = "音",
				[11] = "缠",
				[12] = "咒",
				[13] = "机",
				[14] = "药",
				[15] = "毒",
				[16] = "扫",
			},
			DefaultValue = 6,
		},
		[10] = {
			SettingType = "Toggle",
			Key = "resetSwitch",
			DisplayName = "<color=#FF6A6A>属性重置</color>",
			Description = "因为当前mod可能存在属性爆炸，为防止溢出，使装备属性重置，当下次使用匠人二技能时，重置装备属性（记得关闭）！！！",
			DefaultValue = false,
		},
		[11] = {
			SettingType = "Toggle",
			Key = "otherSwitch",
			DisplayName = "<color=#FF6A6A>装备重量</color>",
			Description = "是否允许装备重量为负（可能部分装备的重量随着熟练度的提升变为负值，实测现在数值非常平衡，不会过于变态）",
			DefaultValue = true,
		},
		[12] = {
			SettingType = "Toggle",
			Key = "craftIsAways",
			DisplayName = "<color=#FF6A6A>匠人常驻</color>",
			Description = "匠人转化为其他职业或者其他职业转换为匠人将没有冷却（不影响其他职业，其他职业冷却正常）",
			DefaultValue = false,
		},
		[13] = {
			SettingType = "Slider",
			Key = "weaponCrit",
			DisplayName = "<color=#FF6A6A>武器熟练度倍率</color>",
			Description = "<color=#FF6A6A>>.<</color>",
			MinValue = 1,
			MaxValue = 50,
			StepSize = 1,
			DefaultValue = 5,
		},
		[14] = {
			SettingType = "Slider",
			Key = "equipCrit",
			DisplayName = "<color=#FF6A6A>装备熟练度倍率</color>",
			Description = "<color=#FF6A6A>>.<</color>",
			MinValue = 1,
			MaxValue = 50,
			StepSize = 1,
			DefaultValue = 5,
		},
		[15] = {
			SettingType = "Slider",
			Key = "moreLv",
			DisplayName = "<color=#FF6A6A>亲和度倍率</color>",
			Description = "<color=#FF6A6A>置为0为关闭</color>",
			MinValue = 0,
			MaxValue = 100,
			StepSize = 1,
			DefaultValue = 1,
		},
		[16] = {
			SettingType = "Toggle",
			Key = "StopAdventuresTimerSwitch",
			DisplayName = "阻止限时奇遇时限流逝",
			Description = "阻止限时奇遇的剩余月份减少",
			DefaultValue = true,
		},
		[17] = {
			SettingType = "Toggle",
			Key = "StopAdventuresSafeSwitch",
			DisplayName = "奇遇时停安全模式",
			Description = "开启后不时停春日集会,比武,较艺会,促织会,比武招亲",
			DefaultValue = true,
		},
	},
	Cover = "boy.png",
	FrontendPlugins = {
		[1] = "CommonModFront.dll",
	},
	BackendPlugins = {
		[1] = "LifeRecordModPlus.dll",
	},
	Title = "装备升级系统-Hotfix-通用修复器",
	GameVersion = "0.0.69.60",
	FileId = 3019998111,
	Description = "为了使本模组的修复功能正常,请在激活本模组后重启游戏后再次重启游戏,本模组会自动修改加载顺序使本模组首先加载\n\n添加了反模组设置文件覆盖功能,再也不会因为模组更新导致模组设置重置了\n报错的模组会自动移除加载我是真的服茄子,这下真修好了\n为UIBase.AsynchMethodCall以及类似问题提供通用修复\n为所有类似AsynchMethodDispatcher导致的问题提供通用修复(茄子为了自己强迫症把Asynch改成了Async,真抽象啊茄子)\n\n修复了查看装备的红字,原modid:2874585739 原作者@无奈\n修复了药霜不涨熟练度的bug\n修复了开启亲合度后修复所需草药会极高的bug,把熟练度挪到了亲合度的后面,不会影响耐久度的显示了\nui优化,任意装备至少能升阶5次\n如果武器满足神一品,满亲合,满熟练,至少升阶5次,该武器被视为神兵(铸剑山庄的天铸玄铁册正练)\n如果任意一件护甲满足上述条件,全身护甲被视为神甲(铸剑山庄的天铸玄铁册逆练)\n\n0.1.0.12\n添加了\"奇遇时停安全模式\",开启后不时停春日集会,比武,较艺会,促织会,比武招亲\n\n0.1.0.11\n关闭了设置修改后需要重启,本模组所有设置的更改现在无需重载即可生效\n添加了一个阻止限时奇遇的剩余月份减少的功能\n\n0.1.0.10 修复了进入存档后改设置报错的bug\n\n0.1.0.9\n修复无法保存设置的bug,现在不再强制重启了,转而变成强制阻止重载模组(你可以修改设置应用后继续游玩,但大部分情况下修改不会生效)\n\n0.1.0.8\n修复神兵/甲显示,修复武器坚韧效果,数值变动(武器/护甲每阶+6.25%坚韧[4%])([]内是变动前的情况)\n\n0.1.0.6\n本模组现在会强制在更改任何模组的任何设置时要求重启游戏\n\n0.1.0.5\n变动了属性(范围每阶+0.2[0.5]最大+0.8[无],攻势5阶-1[最大能减2],追击率每阶增加原数值的10%[很神奇,我算不懂],伤害系数每阶+5[10]最大加40[无],武器/护甲每阶+4%坚韧破刃/甲)([]内是变动前的情况)\nUI显示中新增神兵/甲显示\n锻造才加属性,括号里是额外属性,外是原始属性,加起来是实际属性",
	Version = "0.1.0.12",
	Visibility = 0,
	UpdateLogList = {
		[1] = {
			Timestamp = 1707956389,
			LogList = {
				[1] = "为了使本模组的修复功能正常,请在激活本模组后重启游戏后再次重启游戏,本模组会自动修改加载顺序使本模组首先加载\n\n为所有类似AsynchMethodDispatcher导致的问题提供通用修复(茄子为了自己强迫症把Asynch改成了Async,真抽象啊茄子)\n\n为BetterLootDrop模组提供修复(DropRateBonus->BaseDropRateBonus)",
			},
		},
		[2] = {
			Timestamp = 1707956745,
			LogList = {
				[1] = "为了使本模组的修复功能正常,请在激活本模组后重启游戏后再次重启游戏,本模组会自动修改加载顺序使本模组首先加载\n\n为所有类似AsynchMethodDispatcher导致的问题提供通用修复(茄子为了自己强迫症把Asynch改成了Async,真抽象啊茄子)\n\n为BetterLootDrop模组提供修复(DropRateBonus->BaseDropRateBonus)",
			},
		},
		[3] = {
			Timestamp = 1707959789,
			LogList = {
				[1] = "这下真修复了AsynchMethodDispatcher问题",
			},
		},
		[4] = {
			Timestamp = 1707961400,
			LogList = {
				[1] = "为UIBase.AsynchMethodCall以及类似问题提供通用修复",
			},
		},
		[5] = {
			Timestamp = 1707968595,
			LogList = {
				[1] = "报错的模组会自动移除加载我是真的服茄子,这下真修好了",
			},
		},
		[6] = {
			Timestamp = 1708070581,
			LogList = {
				[1] = "添加了反模组设置文件覆盖功能,再也不会因为模组更新导致模组设置重置了",
			},
		},
		[7] = {
			Timestamp = 1708079166,
			LogList = {
				[1] = "削弱了一波属性",
			},
		},
		[8] = {
			Timestamp = 1708079392,
			LogList = {
				[1] = "忘记开改设置需要重启了,现在开了",
			},
		},
		[9] = {
			Timestamp = 1708085945,
			LogList = {
				[1] = "本模组现在会强制在更改任何模组的任何设置时要求重启游戏",
			},
		},
		[10] = {
			Timestamp = 1708090215,
			LogList = {
				[1] = "修bug",
			},
		},
		[11] = {
			Timestamp = 1708144720,
			LogList = {
				[1] = "修复神兵/甲显示,修复武器坚韧效果,数值变动(武器/护甲每阶+6.25%坚韧[4%])([]内是变动前的情况)",
			},
		},
		[12] = {
			Timestamp = 1708218950,
			LogList = {
				[1] = "修复无法保存设置的bug,现在不再强制重启了,转而变成强制阻止重载模组",
			},
		},
		[13] = {
			Timestamp = 1708328693,
			LogList = {
				[1] = "修复了进入存档后改设置报错的bug",
			},
		},
		[14] = {
			Timestamp = 1708401082,
			LogList = {
				[1] = "0.1.0.11\n关闭了设置修改后需要重启,本模组所有设置的更改现在无需重载即可生效\n添加了一个阻止限时奇遇的剩余月份减少的功能",
			},
		},
		[15] = {
			Timestamp = 1708405685,
			LogList = {
				[1] = "添加了\"奇遇时停安全模式\",开启后不时停春日集会,比武,较艺会,促织会,比武招亲",
			},
		},
	},
	ChangeConfig = false,
	HasArchive = false,
	NeedRestartWhenSettingChanged = false,
	WorkshopCover = "boy.png",
	TagList = {
		[1] = "Compatible Mods",
		[2] = "Modifications",
	},
}
